Communication: Providing Coaching Points in the Moment:
Extract of JSC Competitive Manual
While we asked our parents not coach from the sideline it is important that they understand what the technical staff is communicating to the players. The Jammers staff are asked to use the following "language" in an effort to better serve the players and thier development.
 
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There are many different phrases used when coaches communicate to players and teams in both the training and practice environments. The player and coach become comfortable with the terms and thus as a staff it is important that we have a common language so that when any member of staff talks to a player or team they have a head start because the phrases and meanings are familiar. While, we as coaches don’t want to “joy stick” coach during
games it is important that we are able to communicate in the moment so that the player/team has the best possible chance to execute the coaching point.
 
This common language will also support coaching transitions in the event a member of staff changing teams within the program, a new member of staff joins the program or when we need to cover for each other, attend age group games, work with each other in at camps and clinics etc.
 
Communication is a key component of the game, these common phrases will assist players execute the principals of the game and teach them how to communicate with each other.
 
Here are some Common Phrases that will begin to form our “JSC Coaches Dictionary”.
 
Example Phrase -- Connected:
 
  • Defending-- This means that the players are close enough together that they can cover the man putting immediate pressure on the ball.
  • Attacking – This means that when we play with twin strikers they are close enough together that they can operate as “twins”.
We should keep in mind that being too close together can also lead to players being disconnected as well as when they are too far apart. 
  • Combine: Give and go, 1-2, wall pass

  • Travel: This will tell a player that they have space ahead and that should attack it.

  • Beat him/her: Beat the opponent

  • Switch it: Switch the point of attack

  • Play: This tells a player to play quickly from a set piece.

  • Quicker: Tells the player/team to play quicker

  • Keep it: Tells the team to be cautious and maintain possession above gambling.

  • Corners: Tells the team to find the corners, Keep the ball there and not serve it. This may be used in a game we want to win and the score is tight. If we serve the ball we risk loosing possession and being subjected to a counter attack when we need to run the clock down.

  • (Players Name) Pressure: This tells a player that they need to put pressure on the opponent with the ball.

  • Delay: This tells a player that they once they have put pressure on the opponent with the ball to not dive in.

  • Slide right/left: Goalkeepers/defensive leaders use this when communicating; it tells the team which way to move as units.

  • Push up: Goalkeepers/defensive leaders use this when communicating; it tells the team which way to move as units.

  • Hold: Goalkeepers/defensive leaders use this when communicating; it tells the team which way to move as units.

  • This should be used by a player making an overlapping run as it tells the ball carrier not to release to early.

  • Drop: Goalkeepers/defensive leaders use this when communicating; it tells the team which way to move as units.

  • Ball: Give me the ball. Ball carrier/holder now knows to release it.

  • No Bounce: Tells the player they need to attack the ball in air and not allow it to bounce.

  • Man: Tells ball carrier/holder that pressure is coming/the space is changing and that they should look to pass, dribble/shield or shoot.

  • Man right/left: Tells ball carrier/holder that pressure is coming/the space is changing from a specific direction and that they should look to pass, dribble/shield or shoot.

  • One More: Tells the player who is receiving the ball to let the ball go without controlling it or by flicking it on rather than controlling the ball

  • Control: Tells the player to take a touch.

  • Look Up: Having controlled the ball the player is told to look up and can now make a decision.

  • Available: Tells players that they need to provide supporting angles to receive the next pass and keep the ball moving.

  • Goal Side: Players need to get between the goal they are defending and an opponent.

  • Ball Side: Players not in the immediate area of play need to be ball side in case the opponent switches the point of attack or the ball is won back and we want to switch. Wide midfield players often get caught this way.

  • (Name) 8: This telling “Peter” to get goal side of #8


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